Liliana vess

Liliana vess
Liliana vess

Liliana Vess est la reine de la nécromancie ,si vous arrivez à la garder suffisamment longtemps en jeu ,son effet ultime fera en sorte que vos armées des ténèbres n'aient plus de limite. Cependant attention car elle est plus complexe que certains autres arpenteurs et il faut la jouer de façon à ne pas vous handicaper. Voyons comment gagner avec cet arpenteur ...

Pour plus d'info sur son histoire ,cliquer sur l'image.


Liliana Vess: 1ère version

1er effet
1er effet

1er effet

+1 : target player discards a card (mettez lui un marqueur loyauté, le joueur ciblé se défausse d'une carte).

Cet effet est à double tranchant sauf si vous savez vous en servir ,lorsque le joueur adverse a encore des cartes en main, vider lui ses réserves mais si il n'en a plus ,vous devrez vous défaussez vous meme pour acroitre le pouvoir de liliana ,à ce moment, défaussez vous de créatures qui pourront alors être joués gratuitement depuis le cimetière lors de l'effet finale (voir plus bas ).Souvent , les joueurs font piocher des cartes à l'adversaire pour qu'il s'en défausse ensuite , Jace Beleren est idéale en combo avec Liliana à ce moment là (voir Jace Beleren).

 

caresse de Liliana
caresse de Liliana

Conseil :utilisez cet enchantement en combo avec le 1er effet de Liliana pour faire perdre 2 points de vie également à chaque fois que vous utiliserz le 1er effet .

 

Vous pourriez également combiner ces deux premières cartes avec l'enchantement Ascension du chef de sang. De cette façon, vous finirez vite par avoir le double, voir le triple de point de vie de l'adversaire, et tout cela pour très peu de mana. ;)

2 eme effet
2 eme effet

2 eme effet

-2 : search your library for a card,then shuffle your library and put that card on top of it (retirez 2 marqueurs loyauté de Liliana, cherchez dans votre bibliothèque une carte et mettez -a sur le dessus de votre bibliothèque ).C'est l'effet qui m'a servi le plus souvent avec Liliana ,c'est une sorte de demonic tutor mais en mieux car si vous avez par exemple une capacité en jeu comme parenté, qui vous donnent des bonus à vous et à vos créatures en fonction du dessus de votre bibliothèque, sa peut devenir vachement intéressant .

Ultime effet
Ultime effet

Ultime effet !

 

-8 :put all creatures cards in all graveyards into play under your control (retirez 8 marqueurs loyauté de Liliana ,mettez toutes les créatures qui sont dans les cimetières en jeu sous votre contrôle ).

Cet effet est hallucinant! Si vous arrivez à jouer cet effet et que vos points de vie sont au dessus de la barre des 5, alors vous avez pratiquement gagné! Le seul probleme c'est le nombre de marqueurs loyauté qu'il faut retirer ,c'est rare que l'on arrive à cet effet mais plus maintenant car grace à la prolifération ,vous saurez arriver plus rapidement au derniere effet !Utilisez cet effet après un jour de condamnation , une dépuration planaire ,une damnation ou n'importe quel gros destructeur massif .


Rules détails/ détails concernant les règles:


10/1/2009: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.

  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

Liliana Vess: 2ème version

Liliana du Voile
Liliana du Voile

Liliana du Voile, l'égérie la plus sexy de tout Dominaria -quoique Chandra Nalaar commence à lui faire de l'ombre- est aussi l'un des planeswalker les plus puissants et les plus dangereux! Un coût assez faible pour une bonne loyauté de départ, aucun effet à condition ou légèrement inutile, un ultime pas trop cher et pourtant dévastateur, Lilian du Voile est extrêmement compétitive...et elle gagne!

 

Le 1er effet peut notamment servir dans un deck résurrection, ou pour ralentir le jeu. N'hésitez pas à utiliser la Caresse de Liliana pour pimenter la partie (voir ci-dessus). Elle peut également rentrer dans un deck défausse.

 

Le 2ème effet vise surtout à défendre Liliana et à vous défendre vous. Il n'y a rien, je dis bien rien de plus efficace contre des créatures massives ou tout simplement énervantes!

 

L'ultime est à utiliser intelligemment, comme c'est l'adversaire qui choisira la pile qu'il désire garder, tacher de distribuer équitablement pour qu'il y  perde le maximum. De plus, tacher de séparer les cartes qui se combinent. Vous pouvez également forcer la main du joueur en formant une pile uniquement constituée de terrains et les comprenant tous, afin de le forcer à garder ses terrains pour perdre tout le reste. Ensuite, vous pouvez aussi jouer un Boom//Bust, un Ange de la désolation, ou une Catastrophe pour éteindre tout espoir de victoire chez votre adversaire!


Rules details/ détails concernant les règles:


9/22/2011: When the first ability resolves, first you choose a card to discard, then each other player in turn order chooses a card to discard, then all those cards are discarded simultaneously. No one sees what the other players are discarding before deciding which card to discard.

  • 9/22/2011: The player targeted by the second ability chooses which creature to sacrifice when the ability resolves. This ability doesn't target any creature.
  • 9/22/2011: When the third ability resolves, you put each permanent the player controls into one of the two piles. For example, you could put a creature into one pile and an Aura enchanting that creature into the other pile.
  • 9/22/2011: A pile can be empty. If the player chooses an empty pile, no permanents will be sacrificed.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

Liliana Vess: 3ème version

Liliana of the Dark Realms
Liliana of the Dark Realms

Liliana des Royaumes obscurs est un peu la version noir de Koth of the hammer. En effet, son 1ère effet tourne déjà autour d'un marais comme celui de Koth tournait autour d'une montagne. Ensuite, le 2ème et 3ème effet sont très proches des deux derniers effets de l'arpenteur RedFull puisque l'un est en fonction du nombre de terrains du type privilégié, tandis que l'autre vous offre un emblème qui augmentera les possibilités de ces mêmes terrains. Il est dès lors évident qu'elle trouve surtout sa place dans un BlackFull. Pourtant, il y a autant de moyen de contourner ces contraintes qu'avec Koth: Crypte de Sang, Tombeau Luxuriant, Reliquaire impie, Tombe aquatique, Couvert de la nuit, Urborg, tombe de Yaugzebul, etc... . De plus, son premier effet vous donne déjà plus de liberté puisqu'il peut se charger d'aller trouver les marais. ;)


Le 1er effet pourrait vous offrir une stratégie de pointe avec Akutan, né des cendres. Il vous suffirait de garder le terrain en main pour avoir plus de chance de remplir la condition de la créature en question, de jouer le marais et le sacrifier au début d'entretien suivant, puis refaire la même stratégie à chaque tour. Vous pourriez ensuite profiter des marqueurs loyauté gagnés tout en continuant à mettre des marais en jeu depuis votre cimetière grâce au Creuset des mondes!


Le 2ème effet profiterait aussi des cartes précédemment nommées.


Le dernier effet, le plus intéressant selon moi, va vous donner plus de mana qu'une Revenante des Nirkana ou que des Coffres de la Côterie. Vous pourriez ensuite vous en servir pour jouer une Absorption de l'esprit ou tirer un maximum profit d'un Commandement profane ou bien encore éliminer l'armée adverse avec un Porteur de peste!


Rules details/ détails concernant les règles:


7/1/2012: You can activate Liliana's first ability even if your library contains no Swamp cards (or you don't want to find one). You'll still search your library and shuffle it.

  • 7/1/2012: When you activate Liliana's second ability, you choose only the target creature. You choose whether that creature gets +X/+X or -X/-X when the ability resolves. The value of X is determined by the number of Swamps you control when the ability resolves.
  • 7/1/2012: Liliana's emblem doesn't remove any other abilities of Swamps you control.
  • 7/1/2013: Each of Liliana’s abilities refers to lands (or land cards) with the subtype Swamp, not just ones named Swamp.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.




Plus de combo prochainement ...