Sarkhan Vol

Sharkan Vol (sur le plan de Tarkir)
Sharkan Vol (sur le plan de Tarkir)

Sarkhan Vol est un planeswalker qui peut à la fois utiliser la magie rouge et la magie verte. Sa spécialité est le shamanisme draconique : les sorts qui invoquent les dragons et qui évoquent la rage et la passion de la race dragonne.


Sarkhan Vol est originaire d'un plan où des seigneurs de guerre territoriaux s'affrontent dans une guerre brutale et sans fin. Sur ce plan, les dragons ont depuis longtemps disparus, chassés jusqu'à l'extinction pour la gloire et le sport.. Sarkhan appartenait à un cercle shamanique qui vénérait les dragons comme les prédateurs ultimes, l'expression la plus pure des flammes dévorantes de la vie.

Lors d'une transe shamanique profonde, Sarkhan eut une vision d'un ancien esprit-dragon, et c'est dans ce moment de transcendance que son étincelle de planeswalker s'activa. Réalisant que d'autres plans existaient au-delà des frontières de son monde, Sarkhan a commencé une quête pour comprendre l'esprit-dragon et trouver un plan où il pourrait entrer en contact avec les majestueuses créatures.

Après des années de recherche, il a découvert Jund, un monde tyrannisé par les dragons, et il a immédiatement su qu'il avait trouvé sa terre promise. C'est ici que Sarkhan cherche le dragon exemplaire qui incarne l'expression ultime de la perfection prédatrice digne de sa révérence: Nicol Bolas!


Être au service du cruel planeswalker Nicol Bolas a fini par ronger la santé mentale de Sarkhan Vol. Sarkhan avait parcouru le Multivers à la recherche d'un dragon suffisamment féroce et puissant pour être digne de son adoration, et il l'avait finalement trouvé sur le plan d'Alara quand il avait rencontré Bolas. Mais depuis avoir juré son allégeance à Bolas, les conséquences de cette décision ont lourdement pesé sur l'âme de Sarkhan. Tandis qu'il arpente le Multivers, surveillant les autres planeswalkers tout en accomplissant d'obscures missions pour son maître, le ver du doute s'insinue dans son esprit.

Sa plus récente mission fut de garder l'Œil d'Ugin, une ancienne chambre souterraine liée au destin des Eldrazi, où il a pu entendre les échos harcelants du passé de Zendikar. Aujourd'hui, à cause des actions de planeswalkers rivaux, les Eldrazi ont été libérés. Sarkhan doit répondre de son échec manifeste dans l'Œil — et Nicol Bolas est bien loin d'être un maître magnanime.


Sarkhan Vol (1ère version)

Sarkhan Vol
Sarkhan Vol

Sarkhan Vol est un passionné de dracologie. Il collectionne des statuettes de dragons et ne joue que des decks dragon. Il est d'ailleurs assez intéressant de le jouer dans un deck dragon. C'est également le maitre de l'aggro, un peu plus couteux que Domri Rade mais bien plus rapide. Même si les dragons que vous invoquerez avec l'ultime pourront craindre quelque Damnation, ou plus vicieux une Marée dévastatrice (plus vicieux puisque les jetons meurent automatiquement s'ils quittent le champ de bataille), cet arpenteur est sans conteste le plus dangereux à cause de sa rapidité phénoménale. Au 6ème tour, la partie peut déjà s'arrêter (surtout si vous parvenez à jouer un autre Sarkhan Vol et à utiliser son premier effet lors de l'invocation des dragons).


Rules details/ détails concernant les règles:


10/1/2008: You may activate the first ability even if you control no creatures. Sarkhan Vol gains a loyalty counter, but the ability will have no effect.

  • 10/1/2008: Sarkhan Vol's first ability affects only creatures you control when that ability resolves.
  • 10/1/2008: You may target any creature with the second ability, not just a creature an opponent controls. If you target a creature you already control, you'll gain control of it (which will usually have no visible effect), it'll untap, and it'll gain haste until end of turn.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

Sarkhan Vol (2ème version)

Sarkhan le fou
Sarkhan le fou

La version la moins appréciée, la moins jouée (parmi tous les arpenteurs) et pour cause, c'est la plus difficile à jouer efficacement. Cela pour plusieurs raisons:

 

1. Cet arpenteur est le seul qui ne peut gagner des marqueurs loyauté, il ne peut qu'en perdre.

 

2. Son 1ère effet est très douloureux (mais assez intéressant pour accélerer votre jeu).

 

3. Il est très peu efficace en-dehors d'un deck dragon.

 

Effectivement ces raisons sont justes mais il n'empêche que dans un deck dragon suffisamment rapide, cet arpenteur peut finir le joueur au tour 5! Sinon, il peut tout de même lui infliger 10 dommages au 6ème tour, ce n'est pas rien non plus! ;)


Rules details/ détails concernant les règles:


6/15/2010: Unlike previous planeswalkers, Sarkhan the Mad has no way to raise his loyalty.

  • 6/15/2010: Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it's too late to respond.
  • 6/15/2010: The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won't affect it.
  • 6/15/2010: If the targeted creature is an illegal target by the time the second ability resolves, the ability is countered. The player won't get a Dragon token.
  • 6/15/2010: If the targeted creature is a legal target by the time the second ability resolves but its controller can't sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
  • 6/15/2010: You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
  • 6/15/2010: If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.