Vraska, l'Inapparente

Vraska, the Unseen
Vraska, the Unseen

Vraska est une Planeswalker qui manie un arsenal de sorts redoutables, en adéquation parfaite avec sa nature de gorgonoïde. Sa magie se focalise sur l'assassinat, la discrétion et la pétrification.


Lors de son passage sur Ravnica, Vraska a accompli diverses basses besognes pour la guilde de Golgari. Sa magie lui permet de pister ses cibles dans les tunnels couverts de moisissure de la Citerraine, d'anéantir ses victimes en silence et, le cas échéant, d'invoquer des tueurs ombreux qui font le sale travail à sa place. Les Golgari voient en elle une énigme utile, une spécialiste de la mort qui choisit ses missions comme bon lui semble et qui demande en retour d'étranges faveurs et d'obscurs trophées. Pour l'essentiel, Vraska reste en dehors des manœuvres politiques qui secouent les guildes de Ravnica et semble faire peu de cas des menées de l'Essaim Golgari. Sitôt son travail accompli, elle s'efface pour ne reparaître qu'à l'occasion d'une nouvelle mission suscitant son intérêt.

Si la puissance de Vraska est manifeste, ses véritables motivations demeurent mystérieuses, même aux yeux des autres gorgonoïdes. À l'insu de l'Essaim Golgari, elle passe un temps considérable sur d'autres plans que Ravnica, accumulant de l'expérience au fil d'opérations d'assassinat. Elle glane également des souvenirs lors de ses voyages ; peu à peu, sa collection s'enrichit de nouveaux trophées pétrifiés originaires des confins du Multivers.


Vraska, l'Inapparente
Vraska, l'Inapparente

Pour Vraska, l'Inapparente, je n'ai pas beaucoup de conseils à donner hormis le fait de rendre imblocables et/ou inciblables les trois jetons assassins de l'ultime.


Rules details/ détails concernant les règles:


10/1/2012: If an effect creates a copy of one of the Assassin creature tokens, the copy will also have the triggered ability.

  • 10/1/2012: Each Assassin token's triggered ability will trigger whenever it deals combat damage to any player, including you.
  • 7/1/2013: Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • 7/1/2013: Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
  • 7/1/2013: Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
  • 7/1/2013: Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
  • 7/1/2013: The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
  • 7/1/2013: You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • 7/1/2013: Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • 7/1/2013: If your planeswalkers are being attacked, you can block the attackers as normal.
  • 7/1/2013: If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
  • 7/1/2013: If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
  • 7/1/2013: If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.